GrShade
De MicMac
Révision de 2 novembre 2015 à 15:28 par Dias (discussion | contributions)
Description
GrShade is used for compute shading from depth image.
Syntax
The global syntax for GrShade is
mm3d GrShade Command UnNamedArgs NamedArgs
Help
You can access to the help by typing :
mm3d AperiCLoud -help
Mandatory unnamed args :
- ===Help===
You can access to the help by typing :
mm3d AperiCLoud -help
Mandatory unnamed args :
- string :: {Full name (Dir+Pattern)}
Named args :
- [Name=Out] string
- [Name=FileCol] string :: {Color file}
- [Name=Visu] INT
- [Name=P0] Pt2di
- [Name=Sz] Pt2di
- [Name=FZ] REAL
- [Name=DynMed] REAL
- [Name=Anisotropie] REAL
- [Name=NbDir] INT
- [Name=Brd] INT
- [Name=TypeMnt] string :: {Type}
- [Name=TypeShade] string :: {Type}
- [Name=Dequant] INT
- [Name=HypsoDyn] REAL
- [Name=HypsoSat] REAL
- [Name=SzMaxDalles] Pt2di
- [Name=SzRecDalles] INT
- [Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}}
- [Name=Mask] string :: {Mask file}
- [Name=DericheFact] REAL
- [Name=NbIterF] INT
- [Name=FactExp] REAL
- [Name=Dyn] REAL
- [Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]}
- [Name=ModeColor] string :: {Color mode}
- [Name=NbMed] INT
- [Name=NbIterMed] INT
- [Name=TetaH] REAL
- [Name=Azimut] REAL