TiPunch
De MicMac
Révision de 18 janvier 2016 à 10:32 par 172.31.42.161 (discussion)
Description
TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and has to store normal direction for each point. This commands performs two steps :
- Mesh generation
- Mesh filtering
Syntax
The global syntax for TiPunch is
mm3d TiPunch PlyFile NamedArgs
Help
You can access to the help by typing :
mm3d TiPunch -help
Mandatory unnamed args :
- string :: {Ply file}
Named args :
- [Name=Pattern] string :: {Full Name (Dir+Pat)}
- [Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}
- [Name=Bin] bool :: {Write binary ply (def=true)}
- [Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}
- [Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}
- [Name=Filter] bool :: {Filter mesh (def=true)}
- [Name=Mode] string :: {C3DC mode (def=Statue)}
- [Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
- [Name=FFB] bool :: {Filter from border (def=true)}