GrShade
De MicMac
Révision de 15 janvier 2016 à 10:58 par 172.31.42.161 (discussion)
Sommaire
Description
GrShade is used for compute shading from depth image.
Syntax
The global syntax for GrShade is
mm3d GrShade FullName UnNamedArgs NamedArgs
Help
You can access to the help by typing :
mm3d GrShade -help
Mandatory unnamed args :
- string :: {Full name (Dir+Pattern)}
Named args :
- [Name=Out] string
- [Name=FileCol] string :: {Color file}
- [Name=Visu] INT
- [Name=P0] Pt2di
- [Name=Sz] Pt2di
- [Name=FZ] REAL
- [Name=DynMed] REAL
- [Name=Anisotropie] REAL
- [Name=NbDir] INT
- [Name=Brd] INT
- [Name=TypeMnt] string :: {Type}
- [Name=TypeShade] string :: {Type}
- [Name=Dequant] INT
- [Name=HypsoDyn] REAL
- [Name=HypsoSat] REAL
- [Name=SzMaxDalles] Pt2di
- [Name=SzRecDalles] INT
- [Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}}
- [Name=Mask] string :: {Mask file}
- [Name=DericheFact] REAL
- [Name=NbIterF] INT
- [Name=FactExp] REAL
- [Name=Dyn] REAL
- [Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]}
- [Name=ModeColor] string :: {Color mode}
- [Name=NbMed] INT
- [Name=NbIterMed] INT
- [Name=TetaH] REAL
- [Name=Azimut] REAL
Example
For example with the Fontaine dataset, you can launch :
mm3d GrShade Z_Num8_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num₇.tif