C3DC : Différence entre versions
De MicMac
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You can access to the help by typing :<br> | You can access to the help by typing :<br> | ||
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| − | + | <code> mm3d C3DC QuickMac -help</code> | |
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| + | Mandatory unnamed args : | ||
| + | *<span style="font-family:times roman;"> '' string :: {Type in enumerated values}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' string :: {Full Name (Dir+Pattern)}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' string :: {Orientation}''</span style> | ||
| + | Named args : | ||
| + | *<span style="font-family:times roman;"> '' [Name=Masq3D] string :: {3D masq for point selection}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=Out] string :: {final result (Def=C3DC.ply)}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=SzNorm] INT :: {Sz of param for normal evaluation (<=0 if none, Def=2 means 5x5) }''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=PlyCoul] bool :: {Colour in ply ? (Def = true)}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=Tuning] bool :: {Will disappear one day ...}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=Purge] bool :: {Purge result, (Def=true)}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=DownScale] REAL :: {DownScale of Final result, Def depends on mode}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=ZoomF] INT :: {Zoom final, Def depends on mode}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=UseGpu] bool :: {Use cuda (Def=false)}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=DefCor] REAL :: {Def correlation, context depend}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=ZReg] REAL :: {Regularisation, context depend}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=FilePair] string :: {Explicit pairs of images (as in Tapioca)}''</span style> | ||
| + | *<span style="font-family:times roman;"> '' [Name=DebugMMByP] bool :: {Debug MMByPair ...}''</span style> | ||
==QuickMac== | ==QuickMac== | ||
Version du 2 novembre 2015 à 10:39
Description
C3DC is used for Automatic Matching from Culture 3D Cloud project. The C3DC command is the command that compute automatically a point cloud from a set of oriented images.
Syntax
The global syntax for C3DC is
mm3d C3DC Command UnNamedArgs NamedArgs
Allowed commands
Ground Statue TestIGN QuickMac
Help
You can access to the help by typing :
mm3d C3DC QuickMac -help
Mandatory unnamed args :
- string :: {Type in enumerated values}
- string :: {Full Name (Dir+Pattern)}
- string :: {Orientation}
Named args :
- [Name=Masq3D] string :: {3D masq for point selection}
- [Name=Out] string :: {final result (Def=C3DC.ply)}
- [Name=SzNorm] INT :: {Sz of param for normal evaluation (<=0 if none, Def=2 means 5x5) }
- [Name=PlyCoul] bool :: {Colour in ply ? (Def = true)}
- [Name=Tuning] bool :: {Will disappear one day ...}
- [Name=Purge] bool :: {Purge result, (Def=true)}
- [Name=DownScale] REAL :: {DownScale of Final result, Def depends on mode}
- [Name=ZoomF] INT :: {Zoom final, Def depends on mode}
- [Name=UseGpu] bool :: {Use cuda (Def=false)}
- [Name=DefCor] REAL :: {Def correlation, context depend}
- [Name=ZReg] REAL :: {Regularisation, context depend}
- [Name=FilePair] string :: {Explicit pairs of images (as in Tapioca)}
- [Name=DebugMMByP] bool :: {Debug MMByPair ...}
QuickMac
The QuickMac uses the MMInitialModel as matcher, which is quite fast on CPU.
Example
mm3d C3DC QuickMac _MG_10.*JPG Ori-A112/ Masq3=AperiCloud_All2_selectionInfo.xml Help