C3DC : Différence entre versions
De MicMac
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Mandatory unnamed args : | Mandatory unnamed args : | ||
| − | * string :: {Type in enumerated values} | + | *string :: {Type in enumerated values} |
| − | * string :: {Full Name (Dir+Pattern)} | + | *string :: {Full Name (Dir+Pattern)} |
| − | * string :: {Orientation} | + | *string :: {Orientation} |
Named args : | Named args : | ||
| − | * [Name=Masq3D] string :: {3D masq for point selection} | + | *[Name=Masq3D] string :: {3D masq for point selection} |
| − | * [Name=Out] string :: {final result (Def=C3DC.ply)} | + | *[Name=Out] string :: {final result (Def=C3DC.ply)} |
| − | * [Name=SzNorm] INT :: {Sz of param for normal evaluation (<=0 if none, Def=2means 5x5) } | + | *[Name=SzNorm] INT :: {Sz of param for normal evaluation (<=0 if none, Def=2means 5x5) } |
| − | * [Name=PlyCoul] bool :: {Colour in ply ? (Def = true)} | + | *[Name=PlyCoul] bool :: {Colour in ply ? (Def = true)} |
| − | * [Name=Tuning] bool :: {Will disappear one day ...} | + | *[Name=Tuning] bool :: {Will disappear one day ...} |
| − | * [Name=Purge] bool :: {Purge result, (Def=true)} | + | *[Name=Purge] bool :: {Purge result, (Def=true)} |
| − | * [Name=DownScale] REAL :: {DownScale of Final result, Def depends on mode} | + | *[Name=DownScale] REAL :: {DownScale of Final result, Def depends on mode} |
| − | * [Name=ZoomF] INT :: {Zoom final, Def depends on mode} | + | *[Name=ZoomF] INT :: {Zoom final, Def depends on mode} |
| − | * [Name=UseGpu] bool :: {Use cuda (Def=false)} | + | *[Name=UseGpu] bool :: {Use cuda (Def=false)} |
| − | * [Name=DefCor] REAL :: {Def correlation, context depend} | + | *[Name=DefCor] REAL :: {Def correlation, context depend} |
| − | * [Name=ZReg] REAL :: {Regularisation, context depend} | + | *[Name=ZReg] REAL :: {Regularisation, context depend} |
| − | * [Name=ExpTxt] bool :: {Use txt tie points for determining image pairs} | + | *[Name=ExpTxt] bool :: {Use txt tie points for determining image pairs} |
| − | * [Name=FilePair] string :: {Explicit pairs of images (as in Tapioca)} | + | *[Name=FilePair] string :: {Explicit pairs of images (as in Tapioca)} |
| − | * [Name=DebugMMByP] bool :: {Debug MMByPair ...} | + | *[Name=DebugMMByP] bool :: {Debug MMByPair ...} |
==QuickMac== | ==QuickMac== | ||
Version du 21 janvier 2016 à 10:09
Description
C3DC is used for Automatic Matching from Culture 3D Cloud project. The C3DC command is the command that compute automatically a point cloud from a set of oriented images.
Syntax
The global syntax for C3DC is
mm3d C3DC EnumeratedValues FullName Orientation NamedArgs
Allowed commands
- Ground
- Statue
- Forest
- TestIGN
- QuickMac
- MicMac
- BigMac
- MTDTmp
Help
You can access to the help by typing :
mm3d C3DC -help
Mandatory unnamed args :
*string :: {Type in enumerated values}
*string :: {Full Name (Dir+Pattern)}
*string :: {Orientation}
Named args :
*[Name=Masq3D] string :: {3D masq for point selection}
*[Name=Out] string :: {final result (Def=C3DC.ply)}
*[Name=SzNorm] INT :: {Sz of param for normal evaluation (<=0 if none, Def=2means 5x5) }
*[Name=PlyCoul] bool :: {Colour in ply ? (Def = true)}
*[Name=Tuning] bool :: {Will disappear one day ...}
*[Name=Purge] bool :: {Purge result, (Def=true)}
*[Name=DownScale] REAL :: {DownScale of Final result, Def depends on mode}
*[Name=ZoomF] INT :: {Zoom final, Def depends on mode}
*[Name=UseGpu] bool :: {Use cuda (Def=false)}
*[Name=DefCor] REAL :: {Def correlation, context depend}
*[Name=ZReg] REAL :: {Regularisation, context depend}
*[Name=ExpTxt] bool :: {Use txt tie points for determining image pairs}
*[Name=FilePair] string :: {Explicit pairs of images (as in Tapioca)}
*[Name=DebugMMByP] bool :: {Debug MMByPair ...}
QuickMac
The QuickMac uses the MMInitialModel as matcher, which is quite fast on CPU.
Example
For example, in the Pierrerue dataset, you can launch :
mm3d C3DC MicMac "facade.*JPG" MEP-Terrain Masq3D=AperiCloud_MEP-Terrain.ply Out=C3DC_MicMac_Pierrerue.ply