TiPunch : Différence entre versions

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(Created page with "==Description== TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and has to store normal direction for each point. This commands per...")
 
Ligne 16 : Ligne 16 :
  
 
Mandatory unnamed args :
 
Mandatory unnamed args :
*<span style="font-family:times roman;"> ''string :: {Ply file}''</span style>
+
*string :: {Ply file}
 +
 
 
Named args :  
 
Named args :  
*<span style="font-family:times roman;"> ''[Name=Pattern] string :: {Full Name (Dir+Pat)}''</span style>
+
*[Name=Pattern] string :: {Full Name (Dir+Pat)}
*<span style="font-family:times roman;"> ''[Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}''</span style>
+
*[Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}
*<span style="font-family:times roman;"> ''[Name=Bin] bool :: {Write binary ply (def=true)}''</span style>
+
*[Name=Bin] bool :: {Write binary ply (def=true)}
*<span style="font-family:times roman;"> ''[Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}''</span style>
+
*[Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}
*<span style="font-family:times roman;"> ''[Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}''</span style>
+
*[Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}
*<span style="font-family:times roman;"> ''[Name=Filter] bool :: {Filter mesh (def=true)}''</span style>
+
*[Name=Filter] bool :: {Filter mesh (def=true)}
*<span style="font-family:times roman;"> ''[Name=Mode] string :: {C3DC mode (def=Statue)}''</span style>
+
*[Name=Mode] string :: {C3DC mode (def=Statue)}
*<span style="font-family:times roman;"> ''[Name=Scale] INT :: {Z-buffer downscale factor (def=2)}''</span style>
+
*[Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
*<span style="font-family:times roman;"> ''[Name=FFB] bool :: {Filter from border (def=true)}''</span style>
+
*[Name=FFB] bool :: {Filter from border (def=true)}

Version du 18 janvier 2016 à 10:32

Description

TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and has to store normal direction for each point. This commands performs two steps :

  • Mesh generation
  • Mesh filtering

Syntax

The global syntax for TiPunch is

mm3d TiPunch PlyFile NamedArgs

Help

You can access to the help by typing :

mm3d TiPunch -help

Mandatory unnamed args :

  • string :: {Ply file}

Named args :

  • [Name=Pattern] string :: {Full Name (Dir+Pat)}
  • [Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}
  • [Name=Bin] bool :: {Write binary ply (def=true)}
  • [Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}
  • [Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}
  • [Name=Filter] bool :: {Filter mesh (def=true)}
  • [Name=Mode] string :: {C3DC mode (def=Statue)}
  • [Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
  • [Name=FFB] bool :: {Filter from border (def=true)}