C3DC : Différence entre versions
De MicMac
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===Syntax=== | ===Syntax=== | ||
| − | The global syntax for C3DC is | + | The global syntax for C3DC is : |
| − | + | ||
<pre>mm3d C3DC EnumeratedValues FullName Orientation NamedArgs</pre> | <pre>mm3d C3DC EnumeratedValues FullName Orientation NamedArgs</pre> | ||
| Ligne 20 : | Ligne 19 : | ||
===Help=== | ===Help=== | ||
| − | You can access to the help by typing : | + | You can access to the help by typing : |
<pre>mm3d C3DC -help</pre> | <pre>mm3d C3DC -help</pre> | ||
| − | |||
Mandatory unnamed args : | Mandatory unnamed args : | ||
| Ligne 46 : | Ligne 44 : | ||
==QuickMac== | ==QuickMac== | ||
| − | |||
The QuickMac uses the MMInitialModel as matcher, which is quite fast on CPU. | The QuickMac uses the MMInitialModel as matcher, which is quite fast on CPU. | ||
===Example=== | ===Example=== | ||
| − | |||
For example, in the Mur Saint Martin dataset, you can launch : | For example, in the Mur Saint Martin dataset, you can launch : | ||
| − | |||
<pre>mm3d C3DC MicMac "IMGP.*JPG" MEP-Terrain Masq3D=AperiCloud_MEP-Terrain.ply Out=C3DC_MicMac_MurSaintMartin.ply</pre> | <pre>mm3d C3DC MicMac "IMGP.*JPG" MEP-Terrain Masq3D=AperiCloud_MEP-Terrain.ply Out=C3DC_MicMac_MurSaintMartin.ply</pre> | ||
Version du 24 février 2016 à 17:31
Description
C3DC is used for Automatic Matching from Culture 3D Cloud project. The C3DC command is the command that compute automatically a point cloud from a set of oriented images.
Syntax
The global syntax for C3DC is :
mm3d C3DC EnumeratedValues FullName Orientation NamedArgs
Allowed commands
- Ground
- Statue
- Forest
- TestIGN
- QuickMac
- MicMac
- BigMac
- MTDTmp
Help
You can access to the help by typing :
mm3d C3DC -help
Mandatory unnamed args :
- string :: {Type in enumerated values}
- string :: {Full Name (Dir+Pattern)}
- string :: {Orientation}
Named args :
- [Name=Masq3D] string :: {3D masq for point selection}
- [Name=Out] string :: {final result (Def=C3DC.ply)}
- [Name=SzNorm] INT :: {Sz of param for normal evaluation (<=0 if none, Def=2means 5x5) }
- [Name=PlyCoul] bool :: {Colour in ply ? (Def = true)}
- [Name=Tuning] bool :: {Will disappear one day ...}
- [Name=Purge] bool :: {Purge result, (Def=true)}
- [Name=DownScale] REAL :: {DownScale of Final result, Def depends on mode}
- [Name=ZoomF] INT :: {Zoom final, Def depends on mode}
- [Name=UseGpu] bool :: {Use cuda (Def=false)}
- [Name=DefCor] REAL :: {Def correlation, context depend}
- [Name=ZReg] REAL :: {Regularisation, context depend}
- [Name=ExpTxt] bool :: {Use txt tie points for determining image pairs}
- [Name=FilePair] string :: {Explicit pairs of images (as in Tapioca)}
- [Name=DebugMMByP] bool :: {Debug MMByPair ...}
QuickMac
The QuickMac uses the MMInitialModel as matcher, which is quite fast on CPU.
Example
For example, in the Mur Saint Martin dataset, you can launch :
mm3d C3DC MicMac "IMGP.*JPG" MEP-Terrain Masq3D=AperiCloud_MEP-Terrain.ply Out=C3DC_MicMac_MurSaintMartin.ply