TiPunch : Différence entre versions

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(Created page with "==Description== TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and has to store normal direction for each point. This commands per...")
 
 
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[[Image:picto-liste.png|25px]] [[Command|List of commands]]
 
==Description==
 
==Description==
 
TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and
 
TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and
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===Syntax===
 
===Syntax===
The global syntax for TiPunch is<br>
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The global syntax for TiPunch is :
 
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<pre>mm3d TiPunch PlyFile NamedArgs</pre>
<code>mm3d TiPunch PlyFile NamedArgs</code>
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===Help===  
 
===Help===  
You can access to the help by typing :<br>
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You can access to the help by typing :
<br>
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<pre>mm3d TiPunch -help</pre>
<code>mm3d TiPunch -help</code>
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Mandatory unnamed args :
 
Mandatory unnamed args :
*<span style="font-family:times roman;"> ''string :: {Ply file}''</span style>
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*string :: {Ply file}
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Named args :  
 
Named args :  
*<span style="font-family:times roman;"> ''[Name=Pattern] string :: {Full Name (Dir+Pat)}''</span style>
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*[Name=Pattern] string :: {Full Name (Dir+Pat)}
*<span style="font-family:times roman;"> ''[Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}''</span style>
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*[Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}
*<span style="font-family:times roman;"> ''[Name=Bin] bool :: {Write binary ply (def=true)}''</span style>
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*[Name=Bin] bool :: {Write binary ply (def=true)}
*<span style="font-family:times roman;"> ''[Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}''</span style>
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*[Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}
*<span style="font-family:times roman;"> ''[Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}''</span style>
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*[Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}
*<span style="font-family:times roman;"> ''[Name=Filter] bool :: {Filter mesh (def=true)}''</span style>
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*[Name=Filter] bool :: {Filter mesh (def=true)}
*<span style="font-family:times roman;"> ''[Name=Mode] string :: {C3DC mode (def=Statue)}''</span style>
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*[Name=Mode] string :: {C3DC mode (def=Statue)}
*<span style="font-family:times roman;"> ''[Name=Scale] INT :: {Z-buffer downscale factor (def=2)}''</span style>
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*[Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
*<span style="font-family:times roman;"> ''[Name=FFB] bool :: {Filter from border (def=true)}''</span style>
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*[Name=FFB] bool :: {Filter from border (def=true)}

Version actuelle en date du 23 février 2016 à 18:03

Picto-liste.png List of commands

Description

TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and has to store normal direction for each point. This commands performs two steps :

  • Mesh generation
  • Mesh filtering

Syntax

The global syntax for TiPunch is :

mm3d TiPunch PlyFile NamedArgs

Help

You can access to the help by typing :

mm3d TiPunch -help


Mandatory unnamed args :

  • string :: {Ply file}

Named args :

  • [Name=Pattern] string :: {Full Name (Dir+Pat)}
  • [Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}
  • [Name=Bin] bool :: {Write binary ply (def=true)}
  • [Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}
  • [Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}
  • [Name=Filter] bool :: {Filter mesh (def=true)}
  • [Name=Mode] string :: {C3DC mode (def=Statue)}
  • [Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
  • [Name=FFB] bool :: {Filter from border (def=true)}