TiPunch : Différence entre versions
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| + | [[Image:picto-liste.png|25px]] [[Command|List of commands]] | ||
==Description== | ==Description== | ||
TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and | TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and | ||
| Ligne 6 : | Ligne 7 : | ||
===Syntax=== | ===Syntax=== | ||
| − | The global syntax for TiPunch is | + | The global syntax for TiPunch is : |
| − | + | <pre>mm3d TiPunch PlyFile NamedArgs</pre> | |
| − | < | + | |
===Help=== | ===Help=== | ||
| − | You can access to the help by typing : | + | You can access to the help by typing : |
| − | < | + | <pre>mm3d TiPunch -help</pre> |
| − | + | ||
Mandatory unnamed args : | Mandatory unnamed args : | ||
| − | * | + | *string :: {Ply file} |
| + | |||
Named args : | Named args : | ||
| − | * | + | *[Name=Pattern] string :: {Full Name (Dir+Pat)} |
| − | * | + | *[Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)} |
| − | * | + | *[Name=Bin] bool :: {Write binary ply (def=true)} |
| − | * | + | *[Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)} |
| − | * | + | *[Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)} |
| − | * | + | *[Name=Filter] bool :: {Filter mesh (def=true)} |
| − | * | + | *[Name=Mode] string :: {C3DC mode (def=Statue)} |
| − | * | + | *[Name=Scale] INT :: {Z-buffer downscale factor (def=2)} |
| − | * | + | *[Name=FFB] bool :: {Filter from border (def=true)} |
Version actuelle en date du 23 février 2016 à 18:03
Description
TiPunch command creates a mesh from a point cloud. The point cloud has to be in .ply format and has to store normal direction for each point. This commands performs two steps :
- Mesh generation
- Mesh filtering
Syntax
The global syntax for TiPunch is :
mm3d TiPunch PlyFile NamedArgs
Help
You can access to the help by typing :
mm3d TiPunch -help
Mandatory unnamed args :
- string :: {Ply file}
Named args :
- [Name=Pattern] string :: {Full Name (Dir+Pat)}
- [Name=Out] string :: {Mesh name (def=plyName+ _mesh.ply)}
- [Name=Bin] bool :: {Write binary ply (def=true)}
- [Name=Depth] INT :: {Maximum reconstruction depth for PoissonRecon (def=8)}
- [Name=Rm] bool :: {Remove intermediary Poisson mesh (def=false)}
- [Name=Filter] bool :: {Filter mesh (def=true)}
- [Name=Mode] string :: {C3DC mode (def=Statue)}
- [Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
- [Name=FFB] bool :: {Filter from border (def=true)}