GrShade : Différence entre versions

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Mandatory unnamed args :
 
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You can access to the help by typing :<br>
 
You can access to the help by typing :<br>
 
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Version du 2 novembre 2015 à 16:03

Description

GrShade is used for compute shading from depth image.

Syntax

The global syntax for GrShade is
mm3d GrShade Command UnNamedArgs NamedArgs

Help

You can access to the help by typing :

mm3d AperiCLoud -help

Mandatory unnamed args :

You can access to the help by typing :

mm3d AperiCLoud -help

Mandatory unnamed args :

  • string :: {Full name (Dir+Pattern)}


Named args :

  • [Name=Out] string
  • [Name=FileCol] string :: {Color file}
  • [Name=Visu] INT
  • [Name=P0] Pt2di
  • [Name=Sz] Pt2di
  • [Name=FZ] REAL
  • [Name=DynMed] REAL
  • [Name=Anisotropie] REAL
  • [Name=NbDir] INT
  • [Name=Brd] INT
  • [Name=TypeMnt] string :: {Type}
  • [Name=TypeShade] string :: {Type}
  • [Name=Dequant] INT
  • [Name=HypsoDyn] REAL
  • [Name=HypsoSat] REAL
  • [Name=SzMaxDalles] Pt2di
  • [Name=SzRecDalles] INT
  • [Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}}
  • [Name=Mask] string :: {Mask file}
  • [Name=DericheFact] REAL
  • [Name=NbIterF] INT
  • [Name=FactExp] REAL
  • [Name=Dyn] REAL
  • [Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]}
  • [Name=ModeColor] string :: {Color mode}
  • [Name=NbMed] INT
  • [Name=NbIterMed] INT
  • [Name=TetaH] REAL
  • [Name=Azimut] REAL

Example

For example with the Fontaine dataset, you can launch :
mm3d GrShade Z_Num8_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num₇.tif