GrShade : Différence entre versions
De MicMac
Ligne 52 : | Ligne 52 : | ||
*<span style="font-family:times roman;">''[Name=TetaH] REAL''</span style> | *<span style="font-family:times roman;">''[Name=TetaH] REAL''</span style> | ||
*<span style="font-family:times roman;">''[Name=Azimut] REAL''</span style> | *<span style="font-family:times roman;">''[Name=Azimut] REAL''</span style> | ||
+ | |||
+ | ===Example=== | ||
+ | For example with the Fontaine dataset, you can launch : <br> | ||
+ | <code>mm3d GrShade Z_Num8_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num₇.tif</code> | ||
+ | <br> |
Version du 2 novembre 2015 à 15:03
Sommaire
Description
GrShade is used for compute shading from depth image.
Syntax
The global syntax for GrShade is
mm3d GrShade Command UnNamedArgs NamedArgs
Help
You can access to the help by typing :
mm3d AperiCLoud -help
Mandatory unnamed args :
- ===Help===
You can access to the help by typing :
mm3d AperiCLoud -help
Mandatory unnamed args :
- string :: {Full name (Dir+Pattern)}
Named args :
- [Name=Out] string
- [Name=FileCol] string :: {Color file}
- [Name=Visu] INT
- [Name=P0] Pt2di
- [Name=Sz] Pt2di
- [Name=FZ] REAL
- [Name=DynMed] REAL
- [Name=Anisotropie] REAL
- [Name=NbDir] INT
- [Name=Brd] INT
- [Name=TypeMnt] string :: {Type}
- [Name=TypeShade] string :: {Type}
- [Name=Dequant] INT
- [Name=HypsoDyn] REAL
- [Name=HypsoSat] REAL
- [Name=SzMaxDalles] Pt2di
- [Name=SzRecDalles] INT
- [Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}}
- [Name=Mask] string :: {Mask file}
- [Name=DericheFact] REAL
- [Name=NbIterF] INT
- [Name=FactExp] REAL
- [Name=Dyn] REAL
- [Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]}
- [Name=ModeColor] string :: {Color mode}
- [Name=NbMed] INT
- [Name=NbIterMed] INT
- [Name=TetaH] REAL
- [Name=Azimut] REAL
Example
For example with the Fontaine dataset, you can launch :
mm3d GrShade Z_Num8_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num₇.tif