GrShade : Différence entre versions
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==Description== | ==Description== | ||
− | + | GrShade is used to compute a shading from depth values (or DEM when applicable). | |
− | GrShade is used | + | |
===Syntax=== | ===Syntax=== | ||
The global syntax for GrShade is <br> | The global syntax for GrShade is <br> | ||
− | < | + | <pre>mm3d GrShade FullName UnNamedArgs NamedArgs</pre> |
===Help=== | ===Help=== | ||
You can access to the help by typing :<br> | You can access to the help by typing :<br> | ||
− | < | + | <pre>mm3d GrShade -help</pre> <br> |
− | + | ||
− | <br> | + | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
Mandatory unnamed args : | Mandatory unnamed args : | ||
− | * | + | *string :: {Full name (Dir+Pattern)} |
− | + | ||
− | + | ||
Named args : | Named args : | ||
− | * | + | *[Name=Out] string |
− | * | + | *[Name=FileCol] string :: {Color file} |
− | * | + | *[Name=Visu] INT |
− | * | + | *[Name=P0] Pt2di |
− | * | + | *[Name=Sz] Pt2di |
− | * | + | *[Name=FZ] REAL |
− | * | + | *[Name=DynMed] REAL |
− | * | + | *[Name=Anisotropie] REAL |
− | * | + | *[Name=NbDir] INT |
− | * | + | *[Name=Brd] INT |
− | * | + | *[Name=TypeMnt] string :: {Type} |
− | * | + | *[Name=TypeShade] string :: {Type} |
− | * | + | *[Name=Dequant] INT |
− | * | + | *[Name=HypsoDyn] REAL |
− | * | + | *[Name=HypsoSat] REAL |
− | * | + | *[Name=SzMaxDalles] Pt2di |
− | * | + | *[Name=SzRecDalles] INT |
− | * | + | *[Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}} |
− | * | + | *[Name=Mask] string :: {Mask file} |
− | * | + | *[Name=DericheFact] REAL |
− | * | + | *[Name=NbIterF] INT |
− | * | + | *[Name=FactExp] REAL |
− | * | + | *[Name=Dyn] REAL |
− | * | + | *[Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]} |
− | * | + | *[Name=ModeColor] string :: {Color mode} |
− | * | + | *[Name=NbMed] INT |
− | * | + | *[Name=NbIterMed] INT |
− | * | + | *[Name=TetaH] REAL |
− | * | + | *[Name=Azimut] REAL |
===Example=== | ===Example=== | ||
− | For example with the | + | For example with the Ramses dataset, you can launch : <br> |
− | < | + | <pre>mm3d GrShade Z_Num7_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num_6.tif</pre> |
− | + |
Version actuelle en date du 23 février 2016 à 17:12
Sommaire
Description
GrShade is used to compute a shading from depth values (or DEM when applicable).
Syntax
The global syntax for GrShade is
mm3d GrShade FullName UnNamedArgs NamedArgs
Help
You can access to the help by typing :
mm3d GrShade -help
Mandatory unnamed args :
- string :: {Full name (Dir+Pattern)}
Named args :
- [Name=Out] string
- [Name=FileCol] string :: {Color file}
- [Name=Visu] INT
- [Name=P0] Pt2di
- [Name=Sz] Pt2di
- [Name=FZ] REAL
- [Name=DynMed] REAL
- [Name=Anisotropie] REAL
- [Name=NbDir] INT
- [Name=Brd] INT
- [Name=TypeMnt] string :: {Type}
- [Name=TypeShade] string :: {Type}
- [Name=Dequant] INT
- [Name=HypsoDyn] REAL
- [Name=HypsoSat] REAL
- [Name=SzMaxDalles] Pt2di
- [Name=SzRecDalles] INT
- [Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}}
- [Name=Mask] string :: {Mask file}
- [Name=DericheFact] REAL
- [Name=NbIterF] INT
- [Name=FactExp] REAL
- [Name=Dyn] REAL
- [Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]}
- [Name=ModeColor] string :: {Color mode}
- [Name=NbMed] INT
- [Name=NbIterMed] INT
- [Name=TetaH] REAL
- [Name=Azimut] REAL
Example
For example with the Ramses dataset, you can launch :
mm3d GrShade Z_Num7_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num_6.tif