GrShade : Différence entre versions

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==Description==
 
==Description==
 
 
GrShade is used for compute shading from depth image.
 
GrShade is used for compute shading from depth image.
  
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You can access to the help by typing :<br>
 
You can access to the help by typing :<br>
 
<br>
 
<br>
<code>mm3d AperiCLoud -help</code> <br>
+
<code>mm3d GrShade -help</code> <br>
 
<br>
 
<br>
  
 
You can access to the help by typing :<br>
 
<br>
 
<code>mm3d AperiCLoud -help</code> <br>
 
<br>
 
 
Mandatory unnamed args :
 
Mandatory unnamed args :
 
*<span style="font-family:times roman;"> ''string :: {Full name (Dir+Pattern)}''</span style>
 
*<span style="font-family:times roman;"> ''string :: {Full name (Dir+Pattern)}''</span style>
 
<br>
 
 
Named args :
 
Named args :
 
*<span style="font-family:times roman;">''[Name=Out] string''</span style>
 
*<span style="font-family:times roman;">''[Name=Out] string''</span style>

Version du 15 janvier 2016 à 11:01

Description

GrShade is used for compute shading from depth image.

Syntax

The global syntax for GrShade is
mm3d GrShade Command UnNamedArgs NamedArgs

Help

You can access to the help by typing :

mm3d GrShade -help

Mandatory unnamed args :

  • string :: {Full name (Dir+Pattern)}

Named args :

  • [Name=Out] string
  • [Name=FileCol] string :: {Color file}
  • [Name=Visu] INT
  • [Name=P0] Pt2di
  • [Name=Sz] Pt2di
  • [Name=FZ] REAL
  • [Name=DynMed] REAL
  • [Name=Anisotropie] REAL
  • [Name=NbDir] INT
  • [Name=Brd] INT
  • [Name=TypeMnt] string :: {Type}
  • [Name=TypeShade] string :: {Type}
  • [Name=Dequant] INT
  • [Name=HypsoDyn] REAL
  • [Name=HypsoSat] REAL
  • [Name=SzMaxDalles] Pt2di
  • [Name=SzRecDalles] INT
  • [Name=ModeOmbre] string :: {in {CielVu,IgnE,Local,Med,Mixte}}
  • [Name=Mask] string :: {Mask file}
  • [Name=DericheFact] REAL
  • [Name=NbIterF] INT
  • [Name=FactExp] REAL
  • [Name=Dyn] REAL
  • [Name=PdsF] vector<double> :: {[CielVu,Local,Grad,Med]}
  • [Name=ModeColor] string :: {Color mode}
  • [Name=NbMed] INT
  • [Name=NbIterMed] INT
  • [Name=TetaH] REAL
  • [Name=Azimut] REAL

Example

For example with the Fontaine dataset, you can launch :
mm3d GrShade Z_Num8_DeZoom2_STD-MALT.tif ModeOmbre=IgnE Mask=AutoMask_STD-MALT_Num₇.tif