Bascule

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Description

Bascule generate orientations coherent with some physical information on the scene.

Syntax

The global syntax for Bascule is

mm3d Bascule FullName Orientation Out: Named args

Help

You can access to the help by typing :

mm3d Bascule -help


Mandatory unnamed args :

  • string :: {Full name (Dir+Pat)}
  • string :: {Orientation in}
  • string :: {Out: orientation or local repair (if postfixed by "xml")}

Named args :

  • [Name=ImPl] vector<std::string>
  • [Name=ExpTxt] INT
  • [Name=PostPlan] string
  • [Name=AllPl] bool
  • [Name=UserKeyPlan] bool
  • [Name=P1Rep] Pt2dr :: {P1Rep}
  • [Name=P2Rep] Pt2dr :: {P2Rep}
  • [Name=AxeRep] Pt2dr
  • [Name=ImRep] string
  • [Name=Teta] REAL :: {Angle (degree)}
  • [Name=MesureIm] string :: {Image measure file}
  • [Name=OrthoCyl] bool :: {Generate a local repair of orthocyl mode}
  • [Name=DistFS] REAL :: {Distance between to fix scale, if not given no scaling}
  • [Name=Norm] Pt3dr :: {Target normal for the plane}
  • [Name=SNorm] Pt3dr :: {"Symbolic Normal" (must be X, Y or Z)}
  • [Name=LimBsH] REAL :: {Limit ratio base to high (Def=1e-2)}