Bascule
De MicMac
Description
Bascule Generate orientations coherent with some physical information on the scene.
Syntax
The global syntax for Bacule is
mm3d Bacule FullName Orientation Out:
Help
You can access to the help by typing :
mm3d Bascule -help
Mandatory unnamed args :
string :: {Full name (Dir+Pat)}
- string :: {Orientation in}
- string :: {Out: orientation or local repair (if postfixed by "xml")}
Named args :
- [Name=ImPl] vector<std::string>
- [Name=ExpTxt] INT
- [Name=PostPlan] string
- [Name=AllPl] bool
- [Name=UserKeyPlan] bool
- [Name=P1Rep] Pt2dr :: {P1Rep}
- [Name=P2Rep] Pt2dr :: {P2Rep}
- [Name=AxeRep] Pt2dr
- [Name=ImRep] string
- [Name=Teta] REAL :: {Angle (degree)}
- [Name=MesureIm] string :: {Image measure file}
- [Name=OrthoCyl] bool :: {Generate a local repair of orthocyl mode}
- [Name=DistFS] REAL :: {Distance between to fix scale, if not given no scaling}
- [Name=Norm] Pt3dr :: {Target normal for the plane}
- [Name=SNorm] Pt3dr :: {"Symbolic Normal" (must be X, Y or Z)}
- [Name=LimBsH] REAL :: {Limit ratio base to high (Def=1e-2)}