NuageBascule

De MicMac
Révision de 25 novembre 2015 à 11:58 par Dias (discussion | contributions) (Created page with "===Help=== You can access to the help by typing :<br> <br> <code>mm3d NuageBascule -help</code> Mandatory unnamed args : * string :: {Name of input depth map} * string :...")

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Help

You can access to the help by typing :

mm3d NuageBascule -help

Mandatory unnamed args :

 * string :: {Name of input depth map}
 * string :: {Name of output depth map}
 * string :: {Name result}

Named args :

 * [Name=ByP] bool :: {By process in parallel, Def = true (faster and avoid memory overflow)}
 * [Name=AutoResize] bool :: {Clip input  to minimal size, Def = true}
 * [Name=AutoClipIn] bool :: {Clip result to minimal size}
 * [Name=BoxIn] Box2di :: {Box input}
 * [Name=SzDecoup] Pt2di :: {Size of split for parallel}
 * [Name=InternallCalledByP] bool :: {Internal purpose: dont use}
 * [Name=InternalATopo] bool :: {Internal purpose: dont use}
 * [Name=InternallSuplOut] string :: {Internal purpose: dont use}
 * [Name=ShowCom] bool :: {Show command, def = false}
 * [Name=Debug] bool :: {Debug ...}
 * [Name=TileFile] INT :: {Tile for Big File, def= no tiling for file < 4 Giga Byte}
 * [Name=Paral] bool :: {Do in parallel, tuning purpose, def=true}
 * [Name=SeuilE] REAL :: {Threshold for stretching (def = 5.0)}
 * [Name=SaveImEtrir] bool :: {Save image streching , tuning (def=false)}