NuageBascule
De MicMac
Révision de 25 novembre 2015 à 11:58 par Dias (discussion | contributions) (Created page with "===Help=== You can access to the help by typing :<br> <br> <code>mm3d NuageBascule -help</code> Mandatory unnamed args : * string :: {Name of input depth map} * string :...")
Help
You can access to the help by typing :
mm3d NuageBascule -help
Mandatory unnamed args :
* string :: {Name of input depth map}
* string :: {Name of output depth map}
* string :: {Name result}
Named args :
* [Name=ByP] bool :: {By process in parallel, Def = true (faster and avoid memory overflow)}
* [Name=AutoResize] bool :: {Clip input to minimal size, Def = true}
* [Name=AutoClipIn] bool :: {Clip result to minimal size}
* [Name=BoxIn] Box2di :: {Box input}
* [Name=SzDecoup] Pt2di :: {Size of split for parallel}
* [Name=InternallCalledByP] bool :: {Internal purpose: dont use}
* [Name=InternalATopo] bool :: {Internal purpose: dont use}
* [Name=InternallSuplOut] string :: {Internal purpose: dont use}
* [Name=ShowCom] bool :: {Show command, def = false}
* [Name=Debug] bool :: {Debug ...}
* [Name=TileFile] INT :: {Tile for Big File, def= no tiling for file < 4 Giga Byte}
* [Name=Paral] bool :: {Do in parallel, tuning purpose, def=true}
* [Name=SeuilE] REAL :: {Threshold for stretching (def = 5.0)}
* [Name=SaveImEtrir] bool :: {Save image streching , tuning (def=false)}