Bascule : Différence entre versions
De MicMac
(Created page with "==Description== Bascule Generate orientations coherent with some physical information on the scene. ===Syntax=== The global syntax for Bacule is<br> <code>mm3d Bacule FullNa...") |
(Ajout info de la documentation : Bascule est obsolète) |
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| (11 révisions intermédiaires par 4 utilisateurs non affichées) | |||
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| + | [[Image:picto-liste.png|25px]] [[Command|List of commands]] | ||
==Description== | ==Description== | ||
| − | Bascule | + | Bascule generate orientations coherent with some physical information on the scene. |
| − | + | Bascule used to do, more a less, all of the functionalities done by [[SBGlobBascule]], [[GCPBascule]], [[RepLocBascule]] and [[CenterBascule]]; it is obsolete, still maintained for compatibility, but no longer documented. | |
| − | + | ||
| − | < | + | ===Syntax=== |
| + | The global syntax for Bascule is: <pre>mm3d Bascule FullName Orientation Out_xml Named args</pre> | ||
===Help=== | ===Help=== | ||
| − | You can access to the help by typing : | + | You can access to the help by typing : <code>mm3d Bascule -help</code> |
| − | + | ||
| − | <code>mm3d Bascule -help</code> | + | |
| + | <pre> | ||
Mandatory unnamed args : | Mandatory unnamed args : | ||
| − | string :: {Full name (Dir+Pat)} | + | *string :: {Full name (Dir+Pat)} |
| − | * | + | *string :: {Orientation in} |
| − | * | + | *string :: {Out: orientation or local repair (if postfixed by "xml")} |
Named args : | Named args : | ||
| − | * | + | *[Name=ImPl] vector<std::string> |
| − | * | + | *[Name=ExpTxt] INT |
| − | * | + | *[Name=PostPlan] string |
| − | * | + | *[Name=AllPl] bool |
| − | * | + | *[Name=UserKeyPlan] bool |
| − | * | + | *[Name=P1Rep] Pt2dr :: {P1Rep} |
| − | * | + | *[Name=P2Rep] Pt2dr :: {P2Rep} |
| − | * | + | *[Name=AxeRep] Pt2dr |
| − | * | + | *[Name=ImRep] string |
| − | * | + | *[Name=Teta] REAL :: {Angle (degree)} |
| − | * | + | *[Name=MesureIm] string :: {Image measure file} |
| − | * | + | *[Name=OrthoCyl] bool :: {Generate a local repair of orthocyl mode} |
| − | * | + | *[Name=DistFS] REAL :: {Distance between to fix scale, if not given no scaling} |
| − | * | + | *[Name=Norm] Pt3dr :: {Target normal for the plane} |
| − | * | + | *[Name=SNorm] Pt3dr :: {"Symbolic Normal" (must be X, Y or Z)} |
| − | * | + | *[Name=LimBsH] REAL :: {Limit ratio base to high (Def=1e-2)} |
| + | </pre> | ||
Version actuelle en date du 2 août 2018 à 13:44
Description
Bascule generate orientations coherent with some physical information on the scene.
Bascule used to do, more a less, all of the functionalities done by SBGlobBascule, GCPBascule, RepLocBascule and CenterBascule; it is obsolete, still maintained for compatibility, but no longer documented.
Syntax
The global syntax for Bascule is:mm3d Bascule FullName Orientation Out_xml Named args
Help
You can access to the help by typing : mm3d Bascule -help
Mandatory unnamed args :
*string :: {Full name (Dir+Pat)}
*string :: {Orientation in}
*string :: {Out: orientation or local repair (if postfixed by "xml")}
Named args :
*[Name=ImPl] vector<std::string>
*[Name=ExpTxt] INT
*[Name=PostPlan] string
*[Name=AllPl] bool
*[Name=UserKeyPlan] bool
*[Name=P1Rep] Pt2dr :: {P1Rep}
*[Name=P2Rep] Pt2dr :: {P2Rep}
*[Name=AxeRep] Pt2dr
*[Name=ImRep] string
*[Name=Teta] REAL :: {Angle (degree)}
*[Name=MesureIm] string :: {Image measure file}
*[Name=OrthoCyl] bool :: {Generate a local repair of orthocyl mode}
*[Name=DistFS] REAL :: {Distance between to fix scale, if not given no scaling}
*[Name=Norm] Pt3dr :: {Target normal for the plane}
*[Name=SNorm] Pt3dr :: {"Symbolic Normal" (must be X, Y or Z)}
*[Name=LimBsH] REAL :: {Limit ratio base to high (Def=1e-2)}