NuageBascule : Différence entre versions
De MicMac
(Created page with "===Help=== You can access to the help by typing :<br> <br> <code>mm3d NuageBascule -help</code> Mandatory unnamed args : * string :: {Name of input depth map} * string :...") |
|||
| Ligne 1 : | Ligne 1 : | ||
| + | ===Syntax=== | ||
| + | The global syntax for NuageBascule is <br> | ||
| + | <code>mm3d NuageBascule UnNamedArgs NamedArgs</code> | ||
| + | |||
===Help=== | ===Help=== | ||
You can access to the help by typing :<br> | You can access to the help by typing :<br> | ||
| Ligne 5 : | Ligne 9 : | ||
Mandatory unnamed args : | Mandatory unnamed args : | ||
| − | + | *<span style="font-family:times roman;">''string :: {Name of input depth map}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''string :: {Name of output depth map}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''string :: {Name result}''<span style/> | |
Named args : | Named args : | ||
| − | + | *<span style="font-family:times roman;">''[Name=ByP] bool :: {By process in parallel, Def = true (faster and avoid memory overflow)}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=AutoResize] bool :: {Clip input to minimal size, Def = true}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=AutoClipIn] bool :: {Clip result to minimal size}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=BoxIn] Box2di :: {Box input}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=SzDecoup] Pt2di :: {Size of split for parallel}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=InternallCalledByP] bool :: {Internal purpose: dont use}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=InternalATopo] bool :: {Internal purpose: dont use}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=InternallSuplOut] string :: {Internal purpose: dont use}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=ShowCom] bool :: {Show command, def = false}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=Debug] bool :: {Debug ...}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=TileFile] INT :: {Tile for Big File, def= no tiling for file < 4 Giga Byte}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=Paral] bool :: {Do in parallel, tuning purpose, def=true}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=SeuilE] REAL :: {Threshold for stretching (def = 5.0)}''<span style/> | |
| − | + | *<span style="font-family:times roman;">''[Name=SaveImEtrir] bool :: {Save image streching , tuning (def=false)}''<span style/> | |
Version du 25 novembre 2015 à 12:02
Syntax
The global syntax for NuageBascule is
mm3d NuageBascule UnNamedArgs NamedArgs
Help
You can access to the help by typing :
mm3d NuageBascule -help
Mandatory unnamed args :
- string :: {Name of input depth map}<span style/>
- string :: {Name of output depth map}<span style/>
- string :: {Name result}<span style/>
Named args :
- [Name=ByP] bool :: {By process in parallel, Def = true (faster and avoid memory overflow)}<span style/>
- [Name=AutoResize] bool :: {Clip input to minimal size, Def = true}<span style/>
- [Name=AutoClipIn] bool :: {Clip result to minimal size}<span style/>
- [Name=BoxIn] Box2di :: {Box input}<span style/>
- [Name=SzDecoup] Pt2di :: {Size of split for parallel}<span style/>
- [Name=InternallCalledByP] bool :: {Internal purpose: dont use}<span style/>
- [Name=InternalATopo] bool :: {Internal purpose: dont use}<span style/>
- [Name=InternallSuplOut] string :: {Internal purpose: dont use}<span style/>
- [Name=ShowCom] bool :: {Show command, def = false}<span style/>
- [Name=Debug] bool :: {Debug ...}<span style/>
- [Name=TileFile] INT :: {Tile for Big File, def= no tiling for file < 4 Giga Byte}<span style/>
- [Name=Paral] bool :: {Do in parallel, tuning purpose, def=true}<span style/>
- [Name=SeuilE] REAL :: {Threshold for stretching (def = 5.0)}<span style/>
- [Name=SaveImEtrir] bool :: {Save image streching , tuning (def=false)}<span style/>