SBGlobBascule : Différence entre versions

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*optional a point Origine to fix the origin of the repair;
 
*optional a point Origine to fix the origin of the repair;
 
*optionally two point Ech1 and Ech2 to fix the scale, each point must be entered in two image, so that a 3d position can be computed; when DistFS is entered, new coordinate system is computed with the constraint that the distant between the 3d position of Ech1 and Ech2 is equal to DistFS; if DistFS is entered and Ech1 and Ech2 do not exist in at least two images, an error occurs;
 
*optionally two point Ech1 and Ech2 to fix the scale, each point must be entered in two image, so that a 3d position can be computed; when DistFS is entered, new coordinate system is computed with the constraint that the distant between the 3d position of Ech1 and Ech2 is equal to DistFS; if DistFS is entered and Ech1 and Ech2 do not exist in at least two images, an error occurs;
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===Help===
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Mandatory unnamed args :
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*<span style="font-family:times roman;">''string :: {Full Name (Dir+Pat)}''</span style>
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*<span style="font-family:times roman;">''string :: {Orientation path}''</span style>
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*<span style="font-family:times roman;">''string :: {Ply file}''</span style>
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Named args :
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*<span style="font-family:times roman;">''[Name=Out] string :: {Textured mesh name (def=plyName+ _textured.ply)}''</span style>
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*<span style="font-family:times roman;">''[Name=Bin] bool :: {Write binary ply (def=true)}''</span style>
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*<span style="font-family:times roman;">''[Name=Optim] bool :: {Graph-cut optimization (def=false)}''</span style>
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*<span style="font-family:times roman;">''[Name=Lambda] REAL :: {Lambda (def=0.01)}''</span style>
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*<span style="font-family:times roman;">''[Name=Iter] INT :: {Optimization iteration number (def=2)}''</span style>
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*<span style="font-family:times roman;">''[Name=Filter] bool :: {Remove border faces (def=false)}''</span style>
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*<span style="font-family:times roman;">''[Name=Texture] string :: {Texture name (def=plyName + _UVtexture.jpg)}''</span style>
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*<span style="font-family:times roman;">''[Name=Sz] INT :: {Texture max size (def=4096)}''</span style>
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*<span style="font-family:times roman;">''[Name=Scale] INT :: {Z-buffer downscale factor (def=2)}''</span style>
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*<span style="font-family:times roman;">''[Name=QUAL] INT :: {jpeg compression quality (def=70)}''</span style>
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*<span style="font-family:times roman;">''[Name=Angle] REAL :: {Threshold angle, in degree, between triangle normal and image viewing direction (def=90)}''</span style>
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*<span style="font-family:times roman;">''[Name=Mode] string :: {Mode (def = Pack)}''</span style>
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*<span style="font-family:times roman;">''[Name=Crit] string :: {Texture choosing criterion (def = Angle)}''</span style>
  
 
===Example===
 
===Example===
 
With the dataset of street Saint Martin, an example of use is : <br>
 
With the dataset of street Saint Martin, an example of use is : <br>
 
<code>SBGlobBascule "IMGP41((6[7-9])|([7-8][0-9])).JPG" Mur MesureBasc.xml LocBasc PostPlan=_MasqPlan DistFS=1.2</code>
 
<code>SBGlobBascule "IMGP41((6[7-9])|([7-8][0-9])).JPG" Mur MesureBasc.xml LocBasc PostPlan=_MasqPlan DistFS=1.2</code>

Version du 24 novembre 2015 à 10:48

Description

SBGlobBascule is a tool for ”scene based global” bascule, it is used when no absolute information is available but the user still wishes to give some physical meaning to the orientation.

  • SBGlobBascule use a selected number of images, on which the user has created mask, these mask must define part of the image belonging to the plane.
  • SBGlobBascule select the tie points belonging to the mask, and compute by least square fitting an estimation of this plane.
  • finally bascule SBGlobBascule compute the rotation that transform current coordinates in a new system where the fitted plane correspond to the plane Z = 0.
  • SBGlobBascule fix also the orientation inside the plane.
  • optionally SBGlobBascule can fix the the global scale.

Syntax

The syntax is mm3d SBGlobBascule -help

The meaning of the arguments are:

  • first arg, is the pattern defining the image we want to use;
  • second arg Mur defines the input orientation;
  • third arg MesureBasc.xml is a file that contains image measurement for defining orientation;
  • fourth arg Basc defines the output orientation;
  • optional args PostPlan= MasqPlan means that if image is IMGP4171.JPG (or IMGP4171.CR2 or...), then the associated mask IMGP4171 MasqPlan.tif
  • if there are several masks it will use all them for fitting the plane (which can be useful with wide dataset when high accuracy is required); of course if there are no existing mask an error will occur;
  • optional args DistFS=0.6 is used to fix the scale;

Open the file MesureBasc.xml, you will see that it contains measurement of points in image. Although the syntax should be quite obvious, it is described in section 6.4.4.1. To create a file like MesureBasc.xml user can of course do it with a text editor, alternatively he can, on Linux, use the interactive tool SaisieBasc described in 8.4.4. Once created, the following information will be looked for by SBGlobBascule in this file :

  • measurement of points named Line1 and Line2; they will fix orientation in the plane by imposing that line Line1-Line2 is parallel to Ox;
  • these points need only to be measured in one image, as they are assumed to be in the plane computed on the mask; is they have been measured several time, a warning will occur;
  • optional a point Origine to fix the origin of the repair;
  • optionally two point Ech1 and Ech2 to fix the scale, each point must be entered in two image, so that a 3d position can be computed; when DistFS is entered, new coordinate system is computed with the constraint that the distant between the 3d position of Ech1 and Ech2 is equal to DistFS; if DistFS is entered and Ech1 and Ech2 do not exist in at least two images, an error occurs;

Help

Mandatory unnamed args :

  • string :: {Full Name (Dir+Pat)}
  • string :: {Orientation path}
  • string :: {Ply file}

Named args :

  • [Name=Out] string :: {Textured mesh name (def=plyName+ _textured.ply)}
  • [Name=Bin] bool :: {Write binary ply (def=true)}
  • [Name=Optim] bool :: {Graph-cut optimization (def=false)}
  • [Name=Lambda] REAL :: {Lambda (def=0.01)}
  • [Name=Iter] INT :: {Optimization iteration number (def=2)}
  • [Name=Filter] bool :: {Remove border faces (def=false)}
  • [Name=Texture] string :: {Texture name (def=plyName + _UVtexture.jpg)}
  • [Name=Sz] INT :: {Texture max size (def=4096)}
  • [Name=Scale] INT :: {Z-buffer downscale factor (def=2)}
  • [Name=QUAL] INT :: {jpeg compression quality (def=70)}
  • [Name=Angle] REAL :: {Threshold angle, in degree, between triangle normal and image viewing direction (def=90)}
  • [Name=Mode] string :: {Mode (def = Pack)}
  • [Name=Crit] string :: {Texture choosing criterion (def = Angle)}

Example

With the dataset of street Saint Martin, an example of use is :
SBGlobBascule "IMGP41((6[7-9])|([7-8][0-9])).JPG" Mur MesureBasc.xml LocBasc PostPlan=_MasqPlan DistFS=1.2