To8Bits : Différence entre versions

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(Created page with "==Description== Tool for converting 16 or 32 bit image in a 8 bit image.")
 
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==Description==
 
==Description==
 
Tool for converting 16 or 32 bit image in a 8 bit image.
 
Tool for converting 16 or 32 bit image in a 8 bit image.
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===Syntax===
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The global syntax for To8Bits is <br>
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<code>mm3d To8Bits Image NamedArgs</code>
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===Help===
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You can access to the help by typing :<br>
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<br>
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<code>mm3d To8Bits -help</code> <br>
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<br>
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Mandatory unnamed args :
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*<span style="font-family:times roman;"> ''string :: {Image}''</span style>
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Named args :
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*<span style="font-family:times roman;"> ''[Name=EcMin] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=Out] string''</span style>
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*<span style="font-family:times roman;"> ''[Name=Brd] INT*<span style="font-family:times roman;"> ''[Name=NbIter] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=Dyn] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=Offset] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=NewOffset] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=Circ] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=Coul] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=AdaptMinMax] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=AdaptMin] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=IS1] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=GS1] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=WS1] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=Type] string :: {Type}''</span style>
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*<span style="font-family:times roman;"> ''[Name=Strip] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=Compr] string''</span style>
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*<span style="font-family:times roman;"> ''[Name=TestVals] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=Step] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=VisuAff] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=P0Crop] Pt2dr :: {!!!  crop in rel (between 0 & 1)}''</span style>
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*<span style="font-family:times roman;"> ''[Name=P1Crop] Pt2dr :: {!!!  crop in rel (between 0 & 1)}''</span style>
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*<span style="font-family:times roman;"> ''[Name=CropIsAbs] bool :: { Set to true if crop is not rel }''</span style>
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*<span style="font-family:times roman;"> ''[Name=CanTileFile] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=EqHisto] INT''</span style>
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*<span style="font-family:times roman;"> ''[Name=StepH] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=ForceMax] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=ForceMin] REAL''</span style>
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*<span style="font-family:times roman;"> ''[Name=Mask] string''</span style>
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*<span style="font-family:times roman;"> ''[Name=BoucheMask] string''</span style>
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*<span style="font-family:times roman;"> ''[Name=UseSigne] bool''</span style>
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*<span style="font-family:times roman;"> ''[Name=2XV] bool''</span style>

Version du 24 novembre 2015 à 09:53

Description

Tool for converting 16 or 32 bit image in a 8 bit image.

Syntax

The global syntax for To8Bits is
mm3d To8Bits Image NamedArgs

Help

You can access to the help by typing :

mm3d To8Bits -help

Mandatory unnamed args :

  • string :: {Image}

Named args :

  • [Name=EcMin] REAL
  • [Name=Out] string
  • [Name=Brd] INT* [Name=NbIter] INT
  • [Name=Dyn] REAL
  • [Name=Offset] INT
  • [Name=NewOffset] INT
  • [Name=Circ] INT
  • [Name=Coul] INT
  • [Name=AdaptMinMax] INT
  • [Name=AdaptMin] INT
  • [Name=IS1] INT
  • [Name=GS1] REAL
  • [Name=WS1] INT
  • [Name=Type] string :: {Type}
  • [Name=Strip] INT
  • [Name=Compr] string
  • [Name=TestVals] INT
  • [Name=Step] REAL
  • [Name=VisuAff] INT
  • [Name=P0Crop] Pt2dr :: {!!! crop in rel (between 0 & 1)}
  • [Name=P1Crop] Pt2dr :: {!!! crop in rel (between 0 & 1)}
  • [Name=CropIsAbs] bool :: { Set to true if crop is not rel }
  • [Name=CanTileFile] INT
  • [Name=EqHisto] INT
  • [Name=StepH] REAL
  • [Name=ForceMax] REAL
  • [Name=ForceMin] REAL
  • [Name=Mask] string
  • [Name=BoucheMask] string
  • [Name=UseSigne] bool
  • [Name=2XV] bool